![]() It's a nice, faster change of pace from the usual big, lumbering ‘Mech battles that made up the bulk of the main game. There's also another new mission type, Target Acquisition, which shine the spotlight on the smaller ‘Mech units, challenging players to rush key positions and triangulate a firing position at an enemy installation. And the Crab is a speedy ‘Mech able to position itself to chip away at a larger ‘Mech's weakpoints. The Cyclops brings with it a boost for your entire squad (or "lance", in game terms), allowing your whole team to take actions faster in the turn cycle. The Hatchetman, as the name might suggest, is well-suited for close combat situations with its massive axe-like arm. The new units (the Crab, Cyclops, and Hatchetman ‘Mechs) each bring something new and unique to the battlefield. This alone is a healthy addition that's great for fans looking to enjoy more time as a MechWarrior in the space frontier.Īs much as the Flashpoints in BattleTech: Flashpoint add to the base game, the content doesn't end there. ![]() ![]() ![]() These mini-campaigns adds lots of action to the basic experience while also boosting players' options in Career Mode. Flashpoints are like smaller story campaigns that chain missions together based on player decisions, usually awarding some specific benefit at the cost of another. While it does add three new ‘Mechs to the mix and a brand-new tropical world ripe for battle, the expansion tosses in a solid 30+ extra hours of gameplay while giving fans of the story something that was lacking before: choice. BattleTech: Flashpoint does a lot more than just add a couple of extra units and missions and call it a day. Take control of three locations to triangulate fire on an enemy installation before time runs out.This expansion to the popular strategy game adds more content, more gameplay, and more action to keep mech pilots blasting robots for hours. Target Acquisition is an exciting new mission type that challenges you to put your light and medium 'Mechs to the test. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander - and which unique salvage - you’ll pursue.Įxpand your 'Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command. Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their 'Mechs… even if they can't pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Here's just a few examples of the many new stories and challenges you'll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH's endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.
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